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Tutorials

A complete list of the tutorials available on this site is below.

  • XNA
    • My First (XNA) Game
    • Introduction to SpriteBatch
    • How To: Take a Screen Capture of a Zune Game
    • Profile Management
    • Blur and Glow
    • Artificial Intelligence
      • Genetics For Games: Part 1
    • Mini Game Series
      • MGS Pong (Pages 1-3)
      • MGS Pong (Pages 4-6)
    • State Management
      • ATS: Concept and Base
      • ATS: Queues and Removal
    • Hardware Instancing
  • WPF
    • Restoring Application.LocalUserAppDataPath Functionality In .NET 3.5 / WPF

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    • + Applications(13)
      • + Cyclometer (1)
        • X86 / X64 Applications To Be Released
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        • X86 / X64 Applications To Be Released
        • Application: Folder Kill v1.0 for X86 / X64
        • FGF Beta, Folder Kill Installers
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        • X86 / X64 Applications To Be Released
        • Key Manager 2.0
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        • X86 / X64 Applications To Be Released
      • + Versionator (1)
        • Versionator Now Available For Vista
    • + FGF(9)
      • Get Colored!
      • FGF Beta, Folder Kill Installers
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        • Multiverse
        • Roadmap For The Rest of 2008
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        • Get Colored!
        • Shot of the Day
      • + Xbox 360 (6)
        • Multiverse
        • Roadmap For The Rest of 2008
        • Foxhorn Design
        • Terrain Seams and HUD Tools
        • Get Colored!
        • Shot of the Day
      • + Zune (7)
        • Galactic Wars 3 Version 1.2
        • Gato Muy Splato On Its Way
        • Roadmap For The Rest of 2008
        • Galactic Defense
        • Galactic Wars 3 v1.3
        • GMS Alpha Available
        • Galactic Wars (2.0) - Menus
    • + Tutorials(26)
      • + AI (1)
        • Genetics for Games: Part 1
      • + XNA (11)
        • My First (XNA) Game
        • Introduction to SpriteBatch
        • Hardware Instancing (Windows)
        • MGS: Pong (Pages 1-3)
        • MGS: Pong (Pages 4-6)
        • How To: Take a Screen Capture of a Zune Game
        • Advanced State System: Concept and Base
        • Advanced State System: Queues and Removal
        • A Closer Look at Profile Management
        • Blur and Glow
        • Genetics for Games: Part 1
      • Restoring Application.LocalUserAppDataPath Functionality in .NET 3.5 / WPF
      • Thrust v1.2
      • Building an Xml Serialization Provider
  • GameDevKicks.com RSS
    • Major Update for the NeoAxis Game Engine (0.84)
    • A Simple Three-Level Parallax Star Field using XNA
    • Pop-up videos and love.
    • Tutorial: Using the XNA content pipeline for localization, part 1
    • Will Steam Publish XNA Games?
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    .NET .NET 3.5 AJAX ASP.NET Beginner C# Designs Donations FGDN FGF Folder Kill Foxhorn Galactic Defense Galactic Wars Galactic Wars 3 GameFest Games Gato Muy Splato GW3 Key Manager Match 'Em metacreature MGS Multiverse News Nick Gravelyn Pong Roadmap SharePoint SQL SQL Server 2008 State Management Terrain Testing Thrust Tutorials Visual Studio Visual Studio 2008 Vodka WPF XBLCG Xbox 360 Xml XNA Zune
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    • Creators Club Communiqué 45
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    • GDC 2010: Register Today!
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  • Personal Blog RSS
    • FGF 0.1.2.0 Released with Gesture Recognition
    • What is DMS?
    • Fixing The XNA/Creators Forums
    • That’s Twitterific!
    • FGF: Modules, Not Components
    • FGF: A Collection Class with Events
    • FGF: A Base Class For INotifyPropertyChanged
    • Linking To CSS Files In MasterPages
    • Two Thousand And Ten
    • FGF: Oriented Drawing
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