Posts Tagged ‘XBLCG’

May His Words Guide You

October 31st, 2008

As you already know, XNA 3.0 is out and you can now start submitting games to XBLCG for real. Well Nick has made a fantastic post about a feature of the new Xna site. In the post, May The Playtest Be With You, Nick discusses the importance of not clogging the review pipeline with a game that hasn’t been tested by others.

So if you are about to submit a game for review and have not had anyone look at it, be sure to use the playtest feature. If nothing else, give the game to a few friends to try out.

Feedback Reminder: XBLCG Promotions

August 19th, 2008

Here is a friendly reminder to all those developers participating on Connect to vote for their favorite bugs and suggestions as well as submit new ones.

Today I submitted a new suggestion after reading What Microsoft Needs To Change To Satisfy Indies and discussing what a possible solution would be for the Promotion woes. If you are too lazy to read the article, it turns out that when you submit a game to Xbox Live Community Games, you automatically agree to a cut in your royalties (that is the money you earn!) if Microsoft decides to promote your game. It is unclear how much they will take and how long the promotions run, but one thing is certain: this can take some serious cash away from you.

So we of EFNet’s #xna have come up with a brilliantly simple idea of adding a checkbox that allows the developer to opt out of promotions for a game. So please go vote this suggestion up and pass the word along to make it a reality.

Connect: Allow Developers the Choice to Opt Out of Promotions when Submitting