FGF 1.2 Available
Get it on the FGF page! This should fix the problems from the previous version.
Get it on the FGF page! This should fix the problems from the previous version.
Before people start reporting problems with Thrust v1.1, let me say that version 1.2 is already on its way. I have caught a few bugs in the InputManager that are demanding a quick release. I will also be including some new GUI functionality.
In the meantime, catch up on the tutorials and samples about using the Focused Games Framework.
I have put up a new version of the Focused Games Framework for download. This release includes Thrust v1.1 and Vodka Alpha files. I have also released X86 and X64 installers for Folder Kill. Below is a more complete list of the changes made.
Finally, I urge you to keep an eye on FGDN as I continue to add to it over the next couple of months.
I am building in a host of diagnostic tools for the next release of Thrust to help you keep track of what is going on with your game. Currently I am working on a few ways to visualize how each gamepad is being used which is incredibly important on the Zune. Here is a screenshot of Galactic Defense using one to measure the left thumbstick:
And a video:
I spent the last two days working on integrating Thrust’s new Terrain classes into the content pipeline. The results (below) are very promising so far. I have added the ability to set position, size and division count for each terrain block. Now I just have to work on smoothing, seams and adding functionality (color maps, grass, light maps, etc)! The grids in the second screenshot are for orienting my camera when nothing else is visible.