Terrain Content Pipeline
I spent the last two days working on integrating Thrust’s new Terrain classes into the content pipeline. The results (below) are very promising so far. I have added the ability to set position, size and division count for each terrain block. Now I just have to work on smoothing, seams and adding functionality (color maps, grass, light maps, etc)! The grids in the second screenshot are for orienting my camera when nothing else is visible.




