Posts Tagged ‘Terrain’

Terrain Content Pipeline

 
August 2nd, 2008 by John Sedlak

I spent the last two days working on integrating Thrust’s new Terrain classes into the content pipeline. The results (below) are very promising so far. I have added the ability to set position, size and division count for each terrain block. Now I just have to work on smoothing, seams and adding functionality (color maps, grass, light maps, etc)! The grids in the second screenshot are for orienting my camera when nothing else is visible.

Terrain Content Pipeline
Terrain Content Pipeline

Terrain Rendering To Make A Comeback

 
July 4th, 2008 by John Sedlak

Terrain rendering will be back in Thrust (FGF) for the next release. I am working on getting it to production status and add in lighting, quad tree support and more.

Sector 119 - Let thy heaven\'s light may shine upon thee. Sector 119 - Humans are fragile.
Sector 119 - Darkness surrounds you.