Posts Tagged ‘MGS’

MGS: Pong (Pages 4-6)

 
July 4th, 2008 by John Sedlak

In this fourth [page, second post] installment of the MGS: Pong article series, I am going to cover how to draw a background for the game. Before I start, I should tell you that there will be two more articles: one for creating the menu system and one for pulling all the classes together. Okay, let’s begin! The background class (Background.cs) is incredibly easy to create. First we need some private members to draw the background.

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MGS: Pong (Pages 1-3)

 
July 4th, 2008 by John Sedlak

In part one of the mini game article series, I am going to show you how to create a very simple Pong game from scratch. The tools you will need include Photoshop (or any other painting program such as Paint.NET or even MSPaint), Visual C# 2005 Express, and of course the Xna framework.

First we need to create our project, to give us a home base for all of our work. Go ahead and fire up C# Express and create an empty windows project. I am going to call mine MGSPong for lack of any imagination or any better title. Once the project has been created, add a folder called “Content” and then another underneath that called “Textures.” This is where we will store out art, no matter how bad it may be!

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