Posts Tagged ‘Genetics’

Genetics for Games: Part 1

November 10th, 2008

One of the biggest features lacking in most small games and even larger games is some form of intelligent computer player. This article series is aimed to get you, the developer, to start thinking outside of the box when it comes to creating your game’s AI players. We will eventually be discussing what a genetic algorithm is as well as neural networks but for now, we need to start with the basics.

» Read more: Genetics for Games: Part 1