One of the problems with developing a game for the Xbox 360 is the inability to know exactly what the safe zone is for the TV you are playing on. For that reason, I am including a HUD adjustment tool in the next release of FGF (Thrust). Here it is in action, a simple move of the left joystick will increase or decrease the amount (percentage) of width between the edge of the screen and the HUD. Each axis works independently since some TVs may be worse on one axis.
You may also notice that in the above screenshot, there is a fairly obvious rip in the terrain! We cannot have this in a game, so I have gone ahead and implemented some simple seam fixing. Here is the result:
I know I made a post about Gato Muy Splato being available soon, but the first release of GMS has now slipped. This is due to my internal wants and needs changing but also because of the recent announcement of the Xbox 360 publishing. Here is what you can consider my roadmap for 2008. Names of games/software are denoted by acronyms and/or codewords. I have tagged each release with the platform as well since I am now planning to support the Xbox 360 fully. I have also added roadmap information for two unannounced projects: Foxhorn and Vodka.
Please understand that some of the releases will not be made public. This is because as I move to a real business model (us indie game developers do need to make some money) I will need to internalize testing a bit for security.