These methods are very straight forward and really need no explanation:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 | private XmlNode CreateSimpleNode(object obj, XmlNodeAttribute nodeAttribute, XmlDocument doc) { XmlNode node = null; node = doc.CreateElement(nodeAttribute.Name); AppendTypeAttribute(obj, doc, node); node.InnerText = obj.ToString(); return node; } private void AppendTypeAttribute(object obj, XmlDocument doc, XmlNode node) { Type objectType = obj.GetType(); XmlAttribute typeAttribute = doc.CreateAttribute("DataType"); typeAttribute.Value = string.Format("{0}.{1}", objectType.Namespace, objectType.Name); node.Attributes.Append(typeAttribute); } |
Stay tuned for part two which will tackle deserializing the Xml files! The following code is a driver program for testing serialization.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 | using System; using System.Xml; using FocusedGames.Xml; namespace XmlSerialization { class Program { static void Main(string[] args) { XmlProvider provider = new XmlProvider(); XmlDocument doc = new XmlDocument(); XmlDeclaration dec = doc.CreateXmlDeclaration("1.0", "UTF-8", null); doc.AppendChild(dec); doc.AppendChild(provider.Serialize(new DataObject(), doc)); doc.Save("data.xml"); } } [XmlNode("DataObject", XmlNodeType.Complex)] public class DataObject { public DataObject() { Text = "Hello, world!"; Data = new DataObject2Child(); } [XmlNode("Text", XmlNodeType.Simple)] public string Text { get; set; } [XmlNode("Data", XmlNodeType.Complex)] public DataObject2 Data { get; set; } } [XmlNode("DataObject2", XmlNodeType.Complex)] public class DataObject2 { public DataObject2() { Text = "HELLO"; } [XmlNode("Text", XmlNodeType.Simple)] public string Text { get; set; } } public class DataObject2Child : DataObject2 { public DataObject2Child() { Text = "HELLO CHILD"; } } } |