Terrain Seams and HUD Tools

August 30th, 2008 by John Sedlak Leave a reply »

One of the problems with developing a game for the Xbox 360 is the inability to know exactly what the safe zone is for the TV you are playing on. For that reason, I am including a HUD adjustment tool in the next release of FGF (Thrust). Here it is in action, a simple move of the left joystick will increase or decrease the amount (percentage) of width between the edge of the screen and the HUD. Each axis works independently since some TVs may be worse on one axis.

HUD Adjuster

You may also notice that in the above screenshot, there is a fairly obvious rip in the terrain! We cannot have this in a game, so I have gone ahead and implemented some simple seam fixing. Here is the result:

Seam Fixed

Seam Fixed - Wireframe

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